1600+ ELO Builds

Best AOE 2 Build Orders (updated 2024)

Even if you just loosely follow these build orders you’ll maximize your success.

By ♟ Maggew.comUpdated   1915 Views
aoe2 strategy

Adopting strategies influenced by Hera's guides shared exclusively with Twitch Prime Subscribers. I've made slight adjustments to align with my preferred playstyle. Currently, I find great satisfaction in playing as Georgians, Armenians, Sicilians, Poles, and Teutons.

Bonus!

Armenians

Georgians

AgeVilTaskNoteaoe2de woodaoe2de food 1aoe2de stone 1aoe2de population
darkageiconde alpha7sheep aoe2deSend 7 villagers to sheep77
1boar aoe2deSend 1 villager to lure boar88
3aoe2de food 2Send 3 more vils to boar under TC1111
deer aoe2de[Highly Recommended] Lure deer with scout and use mule cart to explore
1house aoe2deSend 1 vil to make house then mill on berries1212
1boar aoe2deSend 1 vil to get second boar1313
3aoe2de food 2Send 3 more vils to hunt under TC1616
loomdeEither get loom or make one more villager and send to hunt under TC
feudalageiconde alphaResearch Feudal Age (perfect landing time: 8:00)
aoe2de wood 1Right away send 8 vils from hunt to woodline where you position your mule cart8800
berrybushdeSend 3 more vils from hunt to berries for 4 total on berries
barracks aoe2deSend 2 villagers to make a barracks once you are 50-60 percent up to Feudal
loomdeQueue up loom if you opted for an extra vil in Dark Age
feudalageiconde alphastable aoe2deMake a Stable
doublebitaxe aoe2deResearch Double-Bit Axe
palisade wall aoe2deAssign one builder to each side of your base, use stable builders, and construct a mix of houses and palisade walls for defense.
scoutcavalry aoe2deMake 3 scouts and harass your opponent
horsecollardeResearch Horse Collar
farmdeStart farms with new villagers. Low wood? Gather from straggler trees and build a farm.
aoe2 mulecartOnce you have 13-14 farms, send the next 7 vils to gold; make mule cart
blacksmith aoe2deMake a blacksmith
aoe2de wood 1Castle ASAP (if you make extra vils send them to wood)
Decide what you want to do, usual plan is either 2 stable knights or castle and Monaspa spam
farmdeWhen your berries run out, make farms with the berry vils around the mill
Research Bloodlines, Forging, and Scale Barding Armor
Research Gold Mining upgrade
castleageiconde alphaSpam either knights or Monaspas
Research Bow Saw
Make a fortified church in the best location for your vils
Make monks for relics
Make a second TC on another woodline

asd

Outro

  • Georgians benefit from an early game advantage: a free mule cart at the cost of -50 food.
  • Optimize this bonus by scouting with the mule cart and using the scout to lure deer (optional but recommended).
  • Wood gathering is unnecessary in the early game, making the build straightforward and easy to follow.
  • Rely on the cavalry healing bonus to survive the Feudal Age; create exactly 3 scouts (+1 initial) for a rush, then wall up as demonstrated in the video tutorial.
  • Minimize time spent in the Feudal Age, maximizing value with a few scouts for hit-and-run tactics; consider defensive measures like towers, additional scouts, or a range for skirmishers if needed.
  • Choose between getting loom or making an extra villager and advancing without loom; opting for the latter involves a risk, aiming to gather extra resources before picking up loom in the Feudal Age to address threats.

What now?

  • Manage the game by utilizing cavalry; knights regenerate 10hp/min, so if they're low on health, maneuver them strategically and wait before engaging. Monk healing can be employed to expedite recovery.
  • Introduce siege units when necessary, whether for defense or offense.
  • Expand your economy by building additional Town Centers (TCs) and churches. Prioritize gathering stone for impactful Castle Age strategies.
  • In the Imperial Age, opt for a standard composition of cavalry accompanied by skirmishers or hand cannoneers.

Sicilians

  • Coming soon!

Poles

  • Coming soon!

Teutons

  • Coming soon!

Adopting strategies influenced by Hera's guides shared exclusively with Twitch Prime Subscribers. I've made slight adjustments to align with my preferred playstyle. Currently, I find great satisfaction in playing as Georgians, Armenians, Sicilians, Poles, and Teutons.

Bonus!

Armenians

Georgians

AgeVilTaskNoteaoe2de woodaoe2de food 1aoe2de stone 1aoe2de population
darkageiconde alpha7sheep aoe2deSend 7 villagers to sheep77
1boar aoe2deSend 1 villager to lure boar88
3aoe2de food 2Send 3 more vils to boar under TC1111
deer aoe2de[Highly Recommended] Lure deer with scout and use mule cart to explore
1house aoe2deSend 1 vil to make house then mill on berries1212
1boar aoe2deSend 1 vil to get second boar1313
3aoe2de food 2Send 3 more vils to hunt under TC1616
loomdeEither get loom or make one more villager and send to hunt under TC
feudalageiconde alphaResearch Feudal Age (perfect landing time: 8:00)
aoe2de wood 1Right away send 8 vils from hunt to woodline where you position your mule cart8800
berrybushdeSend 3 more vils from hunt to berries for 4 total on berries
barracks aoe2deSend 2 villagers to make a barracks once you are 50-60 percent up to Feudal
loomdeQueue up loom if you opted for an extra vil in Dark Age
feudalageiconde alphastable aoe2deMake a Stable
doublebitaxe aoe2deResearch Double-Bit Axe
palisade wall aoe2deAssign one builder to each side of your base, use stable builders, and construct a mix of houses and palisade walls for defense.
scoutcavalry aoe2deMake 3 scouts and harass your opponent
horsecollardeResearch Horse Collar
farmdeStart farms with new villagers. Low wood? Gather from straggler trees and build a farm.
aoe2 mulecartOnce you have 13-14 farms, send the next 7 vils to gold; make mule cart
blacksmith aoe2deMake a blacksmith
aoe2de wood 1Castle ASAP (if you make extra vils send them to wood)
Decide what you want to do, usual plan is either 2 stable knights or castle and Monaspa spam
farmdeWhen your berries run out, make farms with the berry vils around the mill
Research Bloodlines, Forging, and Scale Barding Armor
Research Gold Mining upgrade
castleageiconde alphaSpam either knights or Monaspas
Research Bow Saw
Make a fortified church in the best location for your vils
Make monks for relics
Make a second TC on another woodline

asd

Outro

  • Georgians benefit from an early game advantage: a free mule cart at the cost of -50 food.
  • Optimize this bonus by scouting with the mule cart and using the scout to lure deer (optional but recommended).
  • Wood gathering is unnecessary in the early game, making the build straightforward and easy to follow.
  • Rely on the cavalry healing bonus to survive the Feudal Age; create exactly 3 scouts (+1 initial) for a rush, then wall up as demonstrated in the video tutorial.
  • Minimize time spent in the Feudal Age, maximizing value with a few scouts for hit-and-run tactics; consider defensive measures like towers, additional scouts, or a range for skirmishers if needed.
  • Choose between getting loom or making an extra villager and advancing without loom; opting for the latter involves a risk, aiming to gather extra resources before picking up loom in the Feudal Age to address threats.

What now?

  • Manage the game by utilizing cavalry; knights regenerate 10hp/min, so if they're low on health, maneuver them strategically and wait before engaging. Monk healing can be employed to expedite recovery.
  • Introduce siege units when necessary, whether for defense or offense.
  • Expand your economy by building additional Town Centers (TCs) and churches. Prioritize gathering stone for impactful Castle Age strategies.
  • In the Imperial Age, opt for a standard composition of cavalry accompanied by skirmishers or hand cannoneers.

Sicilians

  • Coming soon!

Poles

  • Coming soon!

Teutons

  • Coming soon!

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